package game.define
{
	public class NotificationName
	{
		public static const APP_START:String = "app_start";
		public static const APP_START_COMPLETE:String = "app_start_complete";
		
		
		// SceneProxy
		public static const SCENE_FIRST_ENTER:String = "scene_first_enter";
		public static const SCENE_SWITCH:String = "scene_switch";
		public static const SCENE_JUMP:String = "scene_jump";
		
		//
		public static const SCENE_PLAYER_MOVED:String = "scene_player_moved";
		public static const MOVE_SCENE_MAP:String = "move_scene_map";
	}
}